And, he had been clear,"it's a remaster, not a remake. We wanted the match ." Diablo 2 Resurrected has a modern 3D layer on top which includes particle-based rendering, dynamic lighting, and, where appropriate, updated visuals and audio. PC will also support ultra-wide tracks and gamepads. On the Xbox One and PlayStation 4 households of consoles alongside the Nintendo Switch, it will run at reduced resolutions. Cross-progression will be encouraged on any platforms which choose to empower it, according to Blizzard.
Underneath, though, is the original game, in 800x600 resolution. Cinematics, however, can't only be up-rezzed. Blizzard and Vicarious Visions have been"fully remaking every second" of both Diablo 2's cinematics, which amounts to roughly 27 minutes of pre-rendered video.
"It is like video game archaeology, learning the way these things work," said Vicarious Visions design director Robert Gallerani. "Because we're using that old system to drive things forward, we keep everything exactly the same. Since it's not a movie, we don't have to rebuild [anything]. It's essentially like we're changing the oil, which makes sure it runs smoothly, but we are not rebuilding everything. We're literally combing every single piece of code" And, he noticed with a grin,"if we do fix a bug we have to be very careful because everything is interconnected."
What he means by that, Fergusson explained, is that the Diablo 2 Resurrected group is"adopting the quirks." That means some of those now-antiquated (read: goofy by contemporary standards) animations are still there. But some quality-of-life additions are made. Some are baked in, such as new ambient noises like wind rustling the leaves in trees and also a shared stash so that you don't need to make a mule character. Others will probably be opt-in, for example auto-pickup for gold and loot drops for the ones who don't wish to have to click on every single bit of loot on the ground.
On PS5 and Xbox Series X, the team is"using what's there" about the newest consoles, like the aforementioned higher framerates and resolution as well as the quicker loading times the SSD pushes manage. Blizzard is looking at adding things such as raytracing effects, but Fergusson was obvious about not promising anything and implied that if any specific next-gen updates are added, they'll come along after the game's launch later in 2021.
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