Guess it's for the better since it is the basic PSO formula.
Its better not to be an Open world to tell the truth, remember how Maplestory good maps were hogged by Top level gamers and AFK Vacuum Meso Farming bots, or what about Hackers vacuuming the mobs and the World Bosses to an unreachable area players can not access without the clip hacking out of bounds and that bot just kill them all in a minute and loot all of it, and market them into the Player Shop for exorbitant costs for Meseta to market RMT from? I wouldn't mind a Pawn, such as Dragon's Dogma, that learns from you as you play together.
Im so pleased about the outfits! And the way that the games coexist with the block-like system! Im officially hyped now, thank you pso2 devs for clearing it all up! Not the greatest fan of how there appears to be two entirely distinct body meshes for fashion, and it cannot be mixed and matched. No matter very pleased with how this is all playing out. Maybe due to how New Genesis's Physique Character is likely having extra details such as Skin Lustre and Moving Finger animations that must not be moved over to PSO2 foundation match, The only desire I had is that a single daythey would spot every fashion to become mix and mash potential, such as for example, utilizing a CAST arm from NGS while another components are PSO2 components to keep the fingers moving .
Yeah it certainly has to do with basically different body rigging about the new outfits, along with insufficient resources (time and money) to upgrade rigs on present outfits. Contemplating everything Sega is doing in the graphics overhaul, there's no way this limitation would be set up if it was an easy fix. And there a quite a great deal of outfits, particularly on JP side. I truly hope they just gradually update clothing over time especially the exclusive ones out of the product codes and collabs. I would not mind if they make them in a separate NGS scratch if it will incentivize them to do this. This is really nice.