Overhauling Madden: Positions & How to Improve Them for CFM
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I made a post regarding overhauling stats, progressions, along with the QB position for CFM before, this is a sequel article. Check out by clicking the links if you want to follow the train of thought the post. With Madden CFM, among the moments is if we see a player like Khalil Mack or even Von Miller hit on free agency and join a group, but are utilized as OLB. It becomes so stupid I feel just like Madden 21 voids being a proper soccer simulation at times. Presently, on offense and defense these are the listed Madden positions. With flexibility becoming the most desired trait for any team the modern NFL world does not follow these position listings out QB. Instead I would think a better solution.
I think this will make a significant difference in CFM player scouting'drafting, depth graph mission, advancement, and agency targets. There's some overlap but that is deliberate on account of the participant flexibility we see from the NFL. We constantly see OT become OG (Jason Peters, Erik Flowers) or drafted DBs excel at both CB and SS or equally Safety positions flawlessly. When a player like Von Miller hits free service in Madden with this arrangement, his requirements will be comparable to additional EDGE rushers, as contracts would be based upon the player's position family first and then positional preferences. While prospect B might have the OVR that is greater, you might appreciate the positional flexibility of prospect A more for the team requirements. It may turn out the prospect, like Brandon Sherff in life, is a great OT in faculty but a probowl OG at the NFL level. On the flip side, it may be of help to pick an OT with the abilities to effectively play OG in case of injury or a need to transfer them indoors for career longevity.
You may draft prospect B rather than potential A because your staff requires a nickelback to help the pass defense more than an enforcer to assist the rush defense. In general, I think that the software for a more strategic way of team building are direct. Allow me to know if you would want me to add on to I'd overhaul facets of CFM.next one will likely focus on a coaching carousel and team benefits based upon training staff. Perhaps if I write a lot of them I will polish them? Who knows.
The thing about this place terminology is that EA doesn't wish to alienate. But like just make a choice where you are able to select between something or simple and innovative rosters. So anything you can choose to use the roster format or if people don't like this terminology that is modern they use. Solid concept, probably a similar approach would work for CFM generally. Kinda like the way they permit you to choose"manual" or"automatic" for certain attributes in Madden 21.
Language that is updated would go a very long way in improving the experience of CFM. It is remarkably dumb to ignore the importance of a plot on a player's position. No staff would play Von Miller as an off-ball LB the way the CPU does at a 4-3. Updating the rankings would be a tweak that is little but might go up to now. Along with positions that are updated, I believe flexibility within formations would be a great addition. For instance, if you've got a freak athlete that can play multiple positions nicely, such as Isaiah Simmons, then you should be able to move them around to match what you're doing in a particular play.
More information about Madden 21 in https://www.mmoexp.com/Nfl-21/Coins.html